MATT CAMPBELL
Game Designer

PROJECT: THE CHANT
TERM: FEB 2022 - OCT 2022
ROLE: Junior Game Designer
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RESPONSIBILITIES:
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Balanced consumable and crafting resources.
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Modified and created enemy encounters and scenarios.
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Tuned collision across 48 game levels.
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Optimized and modified 37 cinematics for 60 FPS.
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Adjusted level boundaries for sublevel streaming.
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QA Support and Playtesting.
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Provided production assistance and support.
PLATFORMS

TOOLS


PROJECT: THE CHANT: The Gloom Below (DLC)
TERM: MAR 2023 - JUL 2023
ROLE: Junior Game Designer
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RESPONSIBILITIES:
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Assisted in design, construction, and implementation of game systems.
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Designed and laid-out additional gameplay scenarios.
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Scripted and maintained Unreal Engine blueprints.
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Implemented checkpoint and save/load data.
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Built and modified level geometry and collision.
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Balanced consumable and crafting resources.
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Optimized performance of assets using streaming systems and LODs.
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Organized and maintained the dialogue sheet and dialogue assets triggered in game.
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Debugged and fixed issues that relate to the levels, encounters, scripting and dialogue performances.
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Provided constructive and critical feedback of gameplay and provided solutions.
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Collaborated with the entire team to ensure deliverables are on time and at a high-quality level.
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Communicated with the team and proactively raised issues and blockers, as well as opportunities to improve tools and increase team productivity.
PLATFORMS

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