MATT CAMPBELL
Game Designer

PROJECT: THE CHANT
TERM: FEB 2022 - OCT 2022
ROLE: Game Designer
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RESPONSIBILITIES:
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Balanced consumable and crafting resources.
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Modified and created enemy encounters and scenarios.
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Tuned collision across 48 game levels.
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Optimized and modified in-game cinematics for 60 FPS.
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Adjusted level boundaries for sublevel streaming.
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QA Support and Playtesting.
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Provided production assistance and support.
PLATFORMS

TOOLS


PROJECT: THE CHANT: The Gloom Below (DLC)
TERM: MAR 2023 - JUL 2023
ROLE: Game Designer
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RESPONSIBILITIES:
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Designed and implemented level layouts from concept on paper through white box and final scripting in engine, including gameplay beats, and resource placement.
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Scripted combat scenarios and puzzles with UE blueprints.
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Tuned combat pacing, enemy placement, and traversal for improved player engagement.
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Assisted in the design and implementation of gameplay systems.
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Balanced consumable and crafting resources across all levels.
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Tuned level collisions across all scenes.
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Debugged and resolved gameplay and scripting issues.
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Collaborated with art, audio, narrative, and programming departments to ensure timely, high-quality deliverables.
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QA Support through playtesting and feedback.
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